Civ V What Does Research Agreement Do

Once you have public schools, you know that you literally need all the technologies of antiquity, classic, and middle ages to access Plastics for Research Labs, with only 2 renaissance exceptions (navigation and chemistry). Chemistry is a prerequisite for fertilizers, which increase production and food from mines/farms or are important technicians. In this sense, go ahead and explore things in the order in which you will need them once you reach this point, because all these discoveries are prerequisites for this superior technology, and literally everything must be studied by the information age to access all the spatial pieces necessary for scientific victory. The list is in the order where most players explore the technology to unlock each building. W. Wonder is a wonder of the world and only 1 can exist in the game. N. Wonder is a national miracle and only 1 can exist per civ. You can`t buy them, but maybe you want to rush the wonders of the world with great engineers – it`s usually not worth using them to rush national miracles.

If you want to see a list of all the wonders of Civ 5 that produce great scientist points, visit the Great Scientist Page. Investments in research agreements will be lost if they are broken. That`s why you should never go to war with your research partners if you can help him, since you both lose. Ideology Choices for Max Science Output: Freedom vs OrderAutocracy is more than anything for the military/culture/diplomacy and doesn`t particularly help you achieve a scientific victory, so the choice for most players is between order and freedom…